It seems that C# code, just like Java, are quite easy to decompile.
C# is not as fast as some real compiled languages like C.
I'm trying to avoid/limit these drawbacks.
The idea is, for NT strategies, is to write the core of the strategy logic in an "harder to decompile" language, C++ for example, and let the NT C# indicators sending to the C++ program the needed data for taking the right decisions.
Questions:
- is this a silly idea ?
- does someone here has already played with something like this ?
I've started something, the C# coded strategy use a socket, to talk to a "strategy server", which send back to the NT strat what to do, but if somebody has already done this kind of job, well, I don't want to reinvent the wheel :biggrin1:.